Udemy – The Beginner’s Guide To Artificial Intelligence In Unity
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What you’ll learn
- Design and program NPCs with C# in Unity
Explain how AI is applied in computer games
Implement AI related Unity Asset plugins into existing projects
- Work with a variety of AI techniques for developing navigation and decision making abilities in NPCs
- You should be familiar with C# and the Unity Game Development Engine.
Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you to create your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.
Learn how to program and work with:
- the A* algorithm;
- animated characters, and
Contents and Overview
The follow-along workshops included in the course come with starter Unity asset files and projects complete with solutions. Throughout there are also quizzes and challenge exercises to reinforce your learning and to guide you to express your new found knowledge.
At the completion of this course you will have gained a broad understanding of what AI is in games, how it works and how you can use it in your own projects. It will equip you with a toolset to examine any of the techniques presented in more depth to take your game environments to the next level.
What students are saying about this course:
- This has been my favourite Udemy-Unity course so far. It took me from literally 0% knowledge of how game AI is achieved, and took me to a whole new level. Waypoints, pathfinding, state machines, etc etc etc are all covered in-depth and will reveal the magic (spoiler alert: it isn’t magic) behind making your computer characters seem like they really have a mind of their own.
- Oh My God. I love her way of teaching things. I haven’t finished this course yet. But all i can say is that it is another brilliant course from her. Artificial intelligence by itself is a tricky thing to do.
- And before starting this course i never thought that i will understand anything in it. But i was wrong. With her style of teaching, you will learn how to move your characters in an ”intelligent“ way. This course is perfectly sliced and the pace is wonderful.
Who this course is for:
- Anyone interested in learning how to program their own non-player characters.
- Anyone interested in seeing how artificial intelligence is applied in computer games.
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